The magical city well worth remembering: PETER HOSKIN reviews The Forgotten City 

The magical city well worth remembering: PETER HOSKIN reviews The Forgotten City

The Forgotten City (PlayStation, Xbox, PC; £24.99)

Rating:

Verdict: Forget me not 

How many people does it take to make a video game? In the case of The Forgotten City, the answer is basically three. That number is announced on screen when you first press play.

It comes across almost as an apology. Both for The Forgotten City’s provenance: this game began as a homemade mod (that is, modification) for another game, the hugely popular Skyrim. And for the bugs and bumps you’ll encounter while playing: a bigger team might have delivered something more polished.

But, really, there’s no apology necessary. The Forgotten City is wowing. It has everything that made the original mod so impressive — wonderful writing within a compelling story — and then some.

The people of an underground city are subject to a curse that means they’re all turned into golden statues if one person sins. And someone’s about to sin…

The people of an underground city are subject to a curse that means they’re all turned into golden statues if one person sins. And someone’s about to sin…

The main change that’s occurred during the transition to standalone gamehood is one of location. 

We’re not in the icy fantasy realm of Skyrim any more, but in some magical corner of the Roman empire. 

The people of an underground city are subject to a curse that means they’re all turned into golden statues if one person sins. And someone’s about to sin…

Your job is to find out who. And you do it by talking to people, unravelling their mysteries, and progressing through some masterful sequences of gameplay. 

One of those sequences, in a palace whose occupant has found their own horrific solution to the curse, will be carved into my memory for quite some time.

Sure, there are some bugs, but let’s marvel at the overall accomplishment.. Three people built this city — and all its terrible treasures. 

We’re not in the icy fantasy realm of Skyrim any more, but in some magical corner of the Roman empire

We’re not in the icy fantasy realm of Skyrim any more, but in some magical corner of the Roman empire

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